Your addiction has power over you, to the point that you must feed it to survive. He'd drink during combat to power up and carried wine flasks on a bandolier. He was addicted to alchohol and food (double meals) as well as sex. We had a drunk faun swashbuckler in the party and it worked really well (the mechanic not the addiction). Here's a take on alcholism from Shadows of the Demon Lord. If you take another drink while Exhausted, you make yet another saving throw as before.On a fail, you get a level of Exhaustion (following normal rules). If you take another drink while Poisoned, you make another Con saving throw.On a failure, you take the Poisoned condition for an hour.Special drinks (Dwarven Mead, Orcish Grog) might be higher, like DC 20. DC 10 for "light" ales, DC 15 for wine and spirits. After this, however, they must make a Constitution saving throw.A PC can have a number of alcoholic drinks within 30 mins of each other, equal to their Constitution modifier without having to make a test.With all of that in mind, here is my idea: Should the effect of a failed save be a condition, such as Poisoned? Or a level of Exhaustion?.Should the DC increase after each consecutive drink within the hour?.Should the DC for this save vary depending on the drink type? Ale vs.How long between drinks before the effects become cumulative?.Or should a character be able to drink a few without effect, depending on their Con ability score?.Should PCs test a Constitution save after every drink?. ![]() Not going for full-on realism either, more. My goal isn't to have a very granular system, but consistent with the simplicity of 5e. SO! i want to have a system for handling alcohol. One or two of these flaws is alcohol-related. more than one character in my campaign have listed "alcoholism" as character flaws.Īlso, I'm borrowing a "vice" or "derangement" system inspired by Darkest Dungeons.
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